Factsheet

Developer:
Los Muertos
Based in Utrecht, The Netherlands

Founding date:
April 17, 2017

Website:
marigoldgame.nl

Press / Business contact:
info@marigoldgame.nl

Social:
twitter.com/marigoldvrij
facebook.com/marigoldgame

Releases:
Cgi-bin

Address:
Nieuwekade 1
3511 RV Utrecht
The Netherlands

Phone:
+316 395 00 695

Description

Hello there! We are Los Muertos. We are a group of 13 second years game development students and are working on the game Marigold this moment. Marigold is our first game project and is created within 9 weeks where we wanted to show our skills and capability's to our school but also everybody else. Hopefully you'll enjoy our page and check our facebook and twitter for the latest updates regardig to our game Marigold.

History

Our first game: Marigold

Marigold is a game inspired by an Mexican tradition called Dia de Muertos (Also known as day of the dead). This is a Mexican tradition where the Mexican people honour the dead and celebrate the good memories. In Marigold you're palying a little boy who falls into the world of the dead during this tradition. This boy is called Nino and Nino has ofcourse very little power in such an big and creepy world. During his adventure in this world Nino finds his dad who died years ago. His dad only exist out of a skull and a spinal cord which Nino can use as a perfect whip. He can use his father to move, grab, swing, pull and attack to escape out the world of the dead.

Projects


Videos

Marigold: First trailer YouTube

Marigold: Quest completed  YouTube


Images

download all screenshots & photos as .zip (2MB)
Nino.png
Latigo.png
Levels.png
Niniadventure.png
Swingmove.png
whipattack.png
whipgrab.png
Whipmove.png
Characters.png
Environment.png
Environment2.png
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There are far more images available for Los Muertos, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (62KB)
logo

Awards & Recognition


    Team & Repeating Collaborator

    Niels van Unen
    Producer

    Cairan Steverink
    Lead Developer

    Justus Sluijter
    Lead Game Art & Concept art

    Davey Verhoef
    Lead Game Design

    Herman Wegter
    Game design & Level design

    Vasilis Kelempekis
    Audio designer

    Sascha de Waal
    Game developer

    Sandor Daemen
    Game developer

    Yannick Seyeux
    Animator

    Bjorn Dingeldein
    3D Environment Artist

    Terry Tanke
    Character & Technical Artist

    Gwen Bergers
    Concept art & props

    Liad Damhuis
    Concept art & props

    Youri Hoek
    3D Environment artist


    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks